Mind, I made sure to throw my majors into the harvesting efforts too. They are too middle of the road to be worth their costs in my opinion. Eventually you want them, but never right away. you will get a lot more out of workers ultimately. I didn't mean that I was fighting the colony, i was referring to the fact that 3.1 is a mission where you race another colony to be the first to harvest 10k leaf debris.Īlso, are you recommending to bypass the Media ants and just focus on the worker and majors? Media are too expensive at first. Often, i will get down about 6-8 worker tiles, some deposit for debris, and leaf spots. You can't expand easy, and the more debris you have, the slower food coversion. The player excavates their nest underground, constructing tunnels and chambers to store food and raise brood. It was released on PC through Steam Early Access on December 1st, 2017, and remains in active development as of the time of writing. You will want to do this to build up some fungus room. Empires of the Undergrowth is an ant colony management game, done in a fast-paced Real-Time Strategy style. Start building several workers, and have everyone leave the nest, farming. You will want a tunnel to the exit immediately, a room near your hatcheries for disposal, and leaf deposit near the entrance. That said, Leaf cutters have to expand outside the colony quickly. Originally posted by Formous:Leaf cutters are fairly unsuited for fighting a enemy colony, so I wouldn't fight a colony.
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